I will now begin to map out clearer rock climbing wall, load into Hypershot and render away. I have opted out of trying to get the emissive light technique rendering from HS and will create the scattered light with Photoshop. After having played with the emissive material it is just not worth it, poor results and way too much rendering time.
This was just a test! Final portfolio ready image will be something like the last image shown, with my exploded view showing all components involved. This image shows the rock climber's intended path, amongst so many other holds.
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